Trap
NormalDifferent Dimension Ground
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6375
This turn, any monster sent to the GY is banished instead.
Different Dimension Ground — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 51.3 · Deck: 53 · Meta: provisional
- Primary role: Floodgate / Control · Secondary: Negation/Interaction
Why it scores here
The card's value is a single-turn floodgate: every monster sent to the GY is banished instead, which blunts GY-based recursion and refuel lines for that turn. It does not build a board, generate card advantage, or leave a body, so the score rests on interaction and a clean, cheap slot. The 400-deck sample is conditional on the card being present, so its partner and archetype percentages describe the staples around it rather than proof of strength. High ATK-style or popularity signals earn nothing here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Set Normal Trap with no searcher in the evidence, so it is live only when drawn and set in advance (verified text, inferred timing; deck count is a conditional sample, not an inclusion rate). |
| Combo & Conversion | 10 | Zero recorded combos and the text converts nothing on its own; the card only shields a turn (verified text, combo data total 0). |
| Resource Economy | 20 | No draw, search, or refuel; it denies opponent GY value but gives none to the controller (verified text, inferred). |
| Effect & Interaction | 50 | Strong against GY-dependent plays for one turn, but it is a set trap that can be seen and played around, and it is not a true negate (verified text, inferred). |
| Material Utility | 5 | Trap card with no monster body, so it is never material (verified card type). |
| Resilience & Flexibility | 35 | Lasts only the turn it is activated and sits in the backrow where it is exposed to backrow removal; no recursion (inferred from text). |
| Deck-Building Efficiency | 75 | One slot, one copy in 321 of 400 decks, no garnet or self-lock; it can be run cheaply across many homes (observed copies distribution; verified text). |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Negation/Interaction. Intrinsic ≈ 51.3, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean, single-timing text with no fiddly interactions
- Cheap single slot, 1 copy in most decks, no garnet or lock
- Spread across 116 distinct archetypes, so it is portable across homes
- Shuts down GY-based recursion and refuel for the turn
Weaknesses
- Only lasts the turn it is activated
- Needs to be set in advance, so it is slow and telegraphed
- No direct negation, so it cannot stop an effect on the field
- Only matters against lines that send monsters to the GY
Counters / choke points
- Opponent sees the set trap and can play around it by avoiding GY sends or sending after activation (inferred)
- Backrow removal or destruction before activation (inferred from zone placement)
Best use
Single-turn GY floodgate in a 1-of trap slot. Decks: Sky Striker, Mitsurugi, Mulcharmy. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Trap; text: this turn, any monster sent to the GY is banished instead; Attached 400 decks all run it (conditional sample, decks running it in the Main Deck 400); Average 1.28 copies per deck; 321 decks run exactly 1
- Observed: 116 distinct archetypes in the sample; Top partners include Ash Blossom & Joyous Spring (89.2%) and Droll & Lock Bird (85.8%), within the conditional sample; Usage statistics show 100% inclusion in World Legacy, Labrynth, Orcust, and R.B. at typical 1 copy
- Inferred: Primary role is a turn-long GY floodgate rather than a negate or removal; Set-trap timing means it is seldom live in the opening hand; Strength depends on the opponent relying on GY-based plays
- Data gaps: No combos supplied, so combo conversion is text-only inference Deck sample is conditional on the card being present; inclusion rate across all decks is unknown No banlist token; assumed 3 copies (unlimited) No dated metagame sample, so meta power is null






